35 years ago, Namco designer Masanobu Endō and his team followed up the legendary Tower of Druaga with a sequel, Return of Ishtar (イシターの復活).
This sequel picked up right where the previous game left off. Having felled Druaga and recovered the goddess Ishtar's Blue Crystal Rod, the heroes Gilgamesh and Ki must now escape the cavernous, maze-like tower, overrun with Druaga's loyal followers who have been driven mad by their master's death. At the bottom of the tower lie the fearsome Akynd Knights, the shambling remains of the mighty and evil army that had enslaved Gil and Ki's people to build the tower, before they too succumbed to the demon Druaga's power.
Return of Ishtar, like its predecessor, boasted many innovative features for an arcade title. For one, it was a forced-cooperative game, with the game needing someone to play as both Gil and Ki to advance (if either died, the game was over). A password system was utilized to allow players to pick up where they left off exploring the dozens of treacherous floors of the dungeon. Gil and Ki could gain experience, learn new abilities, find new equipment, and more as they worked their way through the tower's many monsters and secret passage ways.
Driving the game was Druaga composer Junko Ozawa's score, at times both calming and adventurous. Much like Druaga, Ishtar's music is short but iconic within the Namco sound universe. This remix reimagines several classic themes within a synthetic soundscape fused with World music. I wanted to tell the story of the goddess Ishtar, and the blessing and power she bestows on her two most loyal followers, Gil and Ki, as they face off against the countless trials within the Tower of Druaga.
LEGAL DISCLAIMER: This content is fan-made content.
It is produced under the fan-made content policy (
www.pacman.com/jp/policy/fanmade.php) of ドルアーガの塔 and its own IP game series.
released September 1, 2021